Description
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Construct and fly a chuck glider for at least five seconds.
You can also build and fly a miniature hot air balloon or kite instead.
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Understand the terms nose, fuselage, tail, wings, port, starboard and tailfin.
Learn the names of an aeroplane’s control surfaces.
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Choose one of these activities:
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Collect photographs or pictures of six aircraft that interest you. Name them and identify their operational uses.
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Tell others about an airline that you are interested in, or have travelled on, including the airline’s uniform and logos.
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Find out about unmanned aircraft, such as drones, and the rules around flying them safely.
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Show how you would get a weather forecast for an air activity.
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Send and receive a simple message using the phonetic alphabet.
Explain why it is used in aviation.
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Draw a diagram or make a model of an airfield to show and name different points.
Use your diagram model to explain the rules for access to an airfield.
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Take part in a visit to a place of aviation interest, such as an airfield, air display or air museum.
Tell others about something you learnt.
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Using 1:50000 and 1:25000 OS maps, show you understand the meaning of scale and common map symbols.
Explain how a pilot might use a map differently from a car driver or somebody on a hike.
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Use a flight simulator programme.
Show the effects of the controls.
Tips
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Information about flight simulators:
- There are free online flight simulators available, which would be sufficient for stage 3. Examples are listed in this external article.
- There are desktop flight simulator programmes available, such as Microsim and X-plane. Due to the cost of these, it would be worth purchasing at District level.
- A local aviation/aircraft museum or gliding club may have a flight simulator that you could access, or if you’re an RAF recognised Air Scout groups, you could ask your local ATC unit.